v3.2.1 Small Tweaks


-- Additions --

  • Re-Made NPCs Pathfinding from Scratch to a more simplified one, now it uses A* pathfinding, a much faster method
  • Baldi now queue his sounds, which means, if he hears a sound with higher sound value, then hears one with lower value, he will keep the sound in mind so when he gets to the current sound, he will then look for any other sound he previously heard

-- Adjustments --

  • Re-drawn the Stamina Bar
  • Limited the amount of items in a faculty room to 2 (there could be up to 6 items in a single room)
  • Increased the limit size of faculty and classrooms (they can have 5x5 size now)
  • Tables of the faculties will have more decorations than before
  • Decreased the chances of appearing blue lockers in map
  • Now more random hallways will generate from dead ends
  • Increased a bit the Principal's FailSafe, now it will take a little more longer for him to react to the player breaking the rules
  • Increased the YCTP Sound Value (When answering wrong), now it's even higher than the Clock

-- Improvements --

  • Changes on Plot Expanding Script, now it is smaller and more accurate
  • Lot of tweaks to the generator
  • Now when you leave a blue locker, instead of leaving in front of it, you will leave on the previous position you were before entering

-- Bug Fixes --

  • There was a glitch in the scanning phase that could result in unnecessary 0/0 Notebook Seeds
  • The Stamina Bar was showing a small green gap when empty (only showed up if in fullscreen)
  • Fixed a glitch which NPCs that spawn within the rooms (Principal's Office for instance) could sometimes not despawn making the game has 2 principals


If you reached until here

Then you get a glitched seed!

84624923442 - F3 - 0/6 Notebooks + One Door to Big Room

Files

Baldi's Basics Plus 2D.zip 36 MB
Dec 30, 2022

Get Baldi's Basics Plus 2D