v3.1.2 Big Improvement Update
Baldi's Basics Plus 2D » Devlog
Yeah, you may realize I skipped one update (v3.1.1), it's because there was almost no changes on that update that I decided just not to put a devlog on it
-- Additions --
- The school will now render when opening the elevator (you will be able to see a small preview before the game actually starts)
- Advanced Map now uses the same keybind set by the player (WASD or Arrow Keys on Settings)
- Added 0th Prize to the How-to-Play Section
-- Improvements --
- Re-worked 1st Prize AI
- Re-worked NPC pathfinding in open-tiles
- Optmized Bully's Script to Spawn
- Improved Room Decoration Spawning Script (You may see way more decorations on rooms than before)
- Cloud Copter's Blowing Animation is now Synchronized
- NPCs will no longer have issues while walking on conveyors
- NPCs will now always align with their spots on the Party Event
- Small tweaks to the generator
-- Adjustments --
- Library Mazes are slighty harder
- Special SwingDoors (One-way and Coin Doors) now have a chance to spawn
- Slighty changed Tree's Hitbox
- Decreased F1 & F2 Min/Max Sizes
- Decreased Faculty Room Spawn Amount
- Baldi Slap Speed will no longer be affected (by notebooks or YCTPs) while unactive
- Conveyor Belts and Roto-Halls now have a chance to spawn
- If an elevator couldn't spawn in a direction, it will try another (for those elevators that spawns in random spots instead of long hallways)
- Coin Swingdoors will only spawn if there's at least a Quarter on the map (that includes Library ones too)
- Empty variant of Faculty Room will no longer spawn in F1
- NPCs can no longer see you inside the mystery room
-- Bug Fixes --
- Fixed glitch which elevators could close even if being the last one (generally on maps with less than the default amount of elevators)
- If NPCs were on really big areas, they wouldn't find a path to continue wandering
- Fixed a glitch which One-Way Doors could "block off" the entrances of rooms (this only affected NPCs)
- Fixed a glitch with 1st Prize stopping one tile earlier if there was any obstacle on the way (He can now get on the roto-hall normally)
- Fixed a glitch which could get NPCs stuck on Conveyors if they forgot their target
- Fog Overlay will no longer show up inside the YCTP minigame
- Fixed a glitch that if you used the Map at the same time Playtime gets you, you would get stuck on the Map
- Fixed Community Walls not rendering properly when the player is inside or outside the room
- Fixed three critical issues on the generator
- NPCs will no longer try to get you if you're inside the mystery room
- Fixed a glitch that was letting you get the items or interact with structures inside the gaps of a wall
Files
Baldi's Basics Plus 2D.zip Play in browser
Nov 23, 2022
Get Baldi's Basics Plus 2D
Baldi's Basics Plus 2D
Made in Scratch. A game that have similar features to BB+, but in 2D
Status | Released |
Author | Pixel_Guy213 |
Genre | Adventure |
Tags | 2D, Fangame, Singleplayer |
More posts
- v3.3.1.1 Quick HotfixMay 28, 2023
- v3.3.1 Content & Gen UpdateMay 28, 2023
- v3.3.0 Generator UpdateFeb 22, 2023
- v3.2.3 UpdateJan 24, 2023
- v3.2.2 Tweaks UpdateJan 10, 2023
- v3.2.1 Small TweaksDec 30, 2022
- v3.2.0 Generator UpdateDec 22, 2022
- v3.1.0 New Character UpdateNov 07, 2022
- v3.0.1 Small UpdateNov 05, 2022